FOOD_F_CLAM

Mollusc Flesh

Edible Product
Common Legal Consumable Cooking Ingredient
A small morsel of seafood, created in the Nutrient Processor. Food such as this can be highly valuable.

Can be consumed as it stands or subjected to further processing.
ID: FOOD_F_CLAM
Base Value
33,100
Low Price
29,790
High Price
36,410
Buy Price
39,720
Stack Multiplier
10

When consumed

ConsumptionBonusDuration
ConsumeExosuit nutrient system will restore 25% hazard protection
Nutrient IngestorBreathing Efficiency ×1.2–×1.510:00

Ways to obtain Mollusc Flesh

Cooking Cycle time: 5s
Processor Setting: Seafood Assembly
IngredientAmount
Shrieking Oyster1
flowchart TD P_FOOD_F_CLAM["
Mollusc Flesh
"] P_F_ALL_EPIC_S1["
Shrieking Oyster
"] P_F_ALL_EPIC_S1 -->|1| P_FOOD_F_CLAM
Cooking Cycle time: 5s
Processor Setting: Seafood Assembly
IngredientAmount
Weltscale Clam1
flowchart TD P_FOOD_F_CLAM["
Mollusc Flesh
"] P_F_TOX_RARE_S2["
Weltscale Clam
"] P_F_TOX_RARE_S2 -->|1| P_FOOD_F_CLAM
Cooking Cycle time: 5s
Processor Setting: Seafood Assembly
IngredientAmount
Ionized Clam1
flowchart TD P_FOOD_F_CLAM["
Mollusc Flesh
"] P_F_RAD_RARE_S1["
Ionized Clam
"] P_F_RAD_RARE_S1 -->|1| P_FOOD_F_CLAM
Cooking Cycle time: 5s
Processor Setting: Seafood Assembly
IngredientAmount
Cadmium Pearlcase1
flowchart TD P_FOOD_F_CLAM["
Mollusc Flesh
"] P_F_HOT_EPIC_S1["
Cadmium Pearlcase
"] P_F_HOT_EPIC_S1 -->|1| P_FOOD_F_CLAM
Cooking Cycle time: 5s
Processor Setting: Seafood Assembly
IngredientAmount
Frozen Whelk1
flowchart TD P_FOOD_F_CLAM["
Mollusc Flesh
"] P_F_COLD_COM_S2["
Frozen Whelk
"] P_F_COLD_COM_S2 -->|1| P_FOOD_F_CLAM
Cooking Cycle time: 5s
Processor Setting: Seafood Assembly
IngredientAmount
Frostshell Clam1
flowchart TD P_FOOD_F_CLAM["
Mollusc Flesh
"] P_F_COLD_RARE_S1["
Frostshell Clam
"] P_F_COLD_RARE_S1 -->|1| P_FOOD_F_CLAM
Cooking Cycle time: 5s
Processor Setting: Seafood Assembly
IngredientAmount
Erased Clam1
flowchart TD P_FOOD_F_CLAM["
Mollusc Flesh
"] P_F_ODD_RARE_S2["
Erased Clam
"] P_F_ODD_RARE_S2 -->|1| P_FOOD_F_CLAM
Cooking Cycle time: 5s
Processor Setting: Seafood Assembly
IngredientAmount
Pressurised Clam1
flowchart TD P_FOOD_F_CLAM["
Mollusc Flesh
"] P_F_GAS_COM_S2["
Pressurised Clam
"] P_F_GAS_COM_S2 -->|1| P_FOOD_F_CLAM
Cooking Cycle time: 5s
Processor Setting: Seafood Assembly
IngredientAmount
Inert Whelk1
flowchart TD P_FOOD_F_CLAM["
Mollusc Flesh
"] P_F_GAS_COM_S3["
Inert Whelk
"] P_F_GAS_COM_S3 -->|1| P_FOOD_F_CLAM
Cooking Cycle time: 5s
Processor Setting: Seafood Assembly
IngredientAmount
Ionised Oyster1
flowchart TD P_FOOD_F_CLAM["
Mollusc Flesh
"] P_F_GAS_RARE_S1["
Ionised Oyster
"] P_F_GAS_RARE_S1 -->|1| P_FOOD_F_CLAM
Cooking Cycle time: 5s
Processor Setting: Seafood Assembly
IngredientAmount
Mother-Of-Quicksilver1
flowchart TD P_FOOD_F_CLAM["
Mollusc Flesh
"] P_F_GAS_LEG_M1["
Mother-Of-Quicksilver
"] P_F_GAS_LEG_M1 -->|1| P_FOOD_F_CLAM
Cooking Cycle time: 5s
Processor Setting: Seafood Assembly
IngredientAmount
Hyper-Cockle1
flowchart TD P_FOOD_F_CLAM["
Mollusc Flesh
"] P_F_GAS_LEG_L1["
Hyper-Cockle
"] P_F_GAS_LEG_L1 -->|1| P_FOOD_F_CLAM

Used to make

Not used in any recipe.