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Ever-Burning Jam

Edible Product

A refined food product, created in the Nutrient Processor. Food such as this can be highly valuable. It has both the identifying shapes and aromas of an actual food item, in stark contrast with conventional nutrition paste or pellets.

Can be consumed as it stands or subjected to further processing.
Economy
Low3060
High3740
Buy4080
Bonus:
DE_FOOD_HAZ2
├──100 % chance of reward
├──Amount-25
├──Set Not Addfalse
├──Silentfalse
├──Specific HazardGcPlayerHazardType


Recipes to create Ever-Burning Jam

Cycle Time: 5s
Processor Setting: Preserve Fruit
IngredientAmount
FIREBERRY
1
PROCESSED SUGAR
1
flowchart TD P_FOOD_JAM_HOT["
EVER-BURNING JAM
"] P_FOOD_P_HOTWILD["
FIREBERRY
"] P_FOOD_P_HOTWILD --> P_FOOD_JAM_HOT P_FOOD_R_SUGAR["
PROCESSED SUGAR
"] P_FOOD_R_SUGAR --> P_FOOD_JAM_HOT

Recipes Ever-Burning Jam is used in

Cycle Time: 5s
Processor Setting: Nutrient Injection
ProductAmount
JAM DOUGHNUT
1
flowchart TD P_FOOD_DNUT_JAM["
JAM DOUGHNUT
"] P_FOOD_R_DONUT["
LUMPEN DOUGHNUT
"] P_FOOD_R_DONUT --> P_FOOD_DNUT_JAM P_FOOD_JAM_HOT["
EVER-BURNING JAM
"] P_FOOD_JAM_HOT --> P_FOOD_DNUT_JAM
Cycle Time: 5s
Processor Setting: Assemble Pie
ProductAmount
GLOWING PIE
1
flowchart TD P_FOOD_PIE_GLOW["
GLOWING PIE
"] P_FOOD_R_PIECASE["
PIE CASE
"] P_FOOD_R_PIECASE --> P_FOOD_PIE_GLOW P_FOOD_JAM_HOT["
EVER-BURNING JAM
"] P_FOOD_JAM_HOT --> P_FOOD_PIE_GLOW
Cycle Time: 5s
Processor Setting: Assemble Baked Product
ProductAmount
EVER-BOILING CAKE
1
flowchart TD P_FOOD_CK_JHOT["
EVER-BOILING CAKE
"] P_FOOD_R_CAKEMIX["
CAKE BATTER
"] P_FOOD_R_CAKEMIX --> P_FOOD_CK_JHOT P_FOOD_JAM_HOT["
EVER-BURNING JAM
"] P_FOOD_JAM_HOT --> P_FOOD_CK_JHOT P_FOOD_R_CREAM["
CREAM
"] P_FOOD_R_CREAM --> P_FOOD_CK_JHOT
Cycle Time: 5s
Processor Setting: Assemble Baked Product
ProductAmount
STARTLING FANCY
1
flowchart TD P_FOOD_CG_JHOT["
STARTLING FANCY
"] P_FOOD_R_GCAKEMIX["
PROTO-BATTER
"] P_FOOD_R_GCAKEMIX --> P_FOOD_CG_JHOT P_FOOD_JAM_HOT["
EVER-BURNING JAM
"] P_FOOD_JAM_HOT --> P_FOOD_CG_JHOT P_FOOD_R_CREAM["
CREAM
"] P_FOOD_R_CREAM --> P_FOOD_CG_JHOT
Cycle Time: 5s
Processor Setting: Assemble Baked Product
ProductAmount
GOOEY MOUTHBURNER
1
flowchart TD P_FOOD_CB_JHOT["
GOOEY MOUTHBURNER
"] P_FOOD_R_BCAKEMIX["
THICK, SWEET BATTER
"] P_FOOD_R_BCAKEMIX --> P_FOOD_CB_JHOT P_FOOD_JAM_HOT["
EVER-BURNING JAM
"] P_FOOD_JAM_HOT --> P_FOOD_CB_JHOT P_FOOD_R_CREAM["
CREAM
"] P_FOOD_R_CREAM --> P_FOOD_CB_JHOT
Cycle Time: 5s
Processor Setting: Assemble Baked Product
ProductAmount
CAKE OF BURNING DREAD
1
flowchart TD P_FOOD_CM_JHOT["
CAKE OF BURNING DREAD
"] P_FOOD_R_MCAKEMIX["
WAILING BATTER
"] P_FOOD_R_MCAKEMIX --> P_FOOD_CM_JHOT P_FOOD_JAM_HOT["
EVER-BURNING JAM
"] P_FOOD_JAM_HOT --> P_FOOD_CM_JHOT P_FOOD_R_CREAM["
CREAM
"] P_FOOD_R_CREAM --> P_FOOD_CM_JHOT
Cycle Time: 5s
Processor Setting: Assemble Baked Product
ProductAmount
BURNING JAM FLUFFER
1
flowchart TD P_FOOD_MC_JHOT["
BURNING JAM FLUFFER
"] P_FOOD_R_MERMIX["
EXTRA-FLUFFY BATTER
"] P_FOOD_R_MERMIX --> P_FOOD_MC_JHOT P_FOOD_JAM_HOT["
EVER-BURNING JAM
"] P_FOOD_JAM_HOT --> P_FOOD_MC_JHOT P_FOOD_R_CREAM["
CREAM
"] P_FOOD_R_CREAM --> P_FOOD_MC_JHOT
Cycle Time: 5s
Processor Setting: Assemble Baked Product
ProductAmount
BURNING JAM SURPRISE
1
flowchart TD P_FOOD_MM_JHOT["
BURNING JAM SURPRISE
"] P_FOOD_R_MMERMIX["
WRITHING, ROILING BATTER
"] P_FOOD_R_MMERMIX --> P_FOOD_MM_JHOT P_FOOD_JAM_HOT["
EVER-BURNING JAM
"] P_FOOD_JAM_HOT --> P_FOOD_MM_JHOT P_FOOD_R_CREAM["
CREAM
"] P_FOOD_R_CREAM --> P_FOOD_MM_JHOT
Cycle Time: 5s
Processor Setting: Rapid Chilling
ProductAmount
SPICED ICE
1
flowchart TD P_FOOD_ICE_HOT["
SPICED ICE
"] P_FOOD_R_CUSTARD["
VISCOUS CUSTARD
"] P_FOOD_R_CUSTARD --> P_FOOD_ICE_HOT P_FOOD_P_COLDWILD["
FROZEN TUBERS
"] P_FOOD_P_COLDWILD --> P_FOOD_ICE_HOT P_FOOD_JAM_HOT["
EVER-BURNING JAM
"] P_FOOD_JAM_HOT --> P_FOOD_ICE_HOT
Cycle Time: 5s
Processor Setting: Rapid Chilling
ProductAmount
SPICED ICE
1
flowchart TD P_FOOD_ICE_HOT["
SPICED ICE
"] P_FOOD_R_CUSTARD["
VISCOUS CUSTARD
"] P_FOOD_R_CUSTARD --> P_FOOD_ICE_HOT S_PLANT_SNOW["
FROST CRYSTAL
"] S_PLANT_SNOW --> P_FOOD_ICE_HOT P_FOOD_JAM_HOT["
EVER-BURNING JAM
"] P_FOOD_JAM_HOT --> P_FOOD_ICE_HOT
Cycle Time: 5s
Processor Setting: Rapid Chilling
ProductAmount
SPICED ICE
1
flowchart TD P_FOOD_ICE_HOT["
SPICED ICE
"] P_FOOD_R_BCUSTARD["
VERY THICK CUSTARD
"] P_FOOD_R_BCUSTARD --> P_FOOD_ICE_HOT P_FOOD_P_COLDWILD["
FROZEN TUBERS
"] P_FOOD_P_COLDWILD --> P_FOOD_ICE_HOT P_FOOD_JAM_HOT["
EVER-BURNING JAM
"] P_FOOD_JAM_HOT --> P_FOOD_ICE_HOT
Cycle Time: 5s
Processor Setting: Rapid Chilling
ProductAmount
SPICED ICE
1
flowchart TD P_FOOD_ICE_HOT["
SPICED ICE
"] P_FOOD_R_BCUSTARD["
VERY THICK CUSTARD
"] P_FOOD_R_BCUSTARD --> P_FOOD_ICE_HOT S_PLANT_SNOW["
FROST CRYSTAL
"] S_PLANT_SNOW --> P_FOOD_ICE_HOT P_FOOD_JAM_HOT["
EVER-BURNING JAM
"] P_FOOD_JAM_HOT --> P_FOOD_ICE_HOT
Cycle Time: 5s
Processor Setting: Assemble Baked Product
ProductAmount
EVER-BOILING CAKE
1
flowchart TD P_FOOD_CK_JHOT["
EVER-BOILING CAKE
"] P_FOOD_R_CAKEMIX["
CAKE BATTER
"] P_FOOD_R_CAKEMIX --> P_FOOD_CK_JHOT P_FOOD_JAM_HOT["
EVER-BURNING JAM
"] P_FOOD_JAM_HOT --> P_FOOD_CK_JHOT P_FOOD_R_BCREAM["
BONE CREAM
"] P_FOOD_R_BCREAM --> P_FOOD_CK_JHOT
Cycle Time: 5s
Processor Setting: Assemble Baked Product
ProductAmount
STARTLING FANCY
1
flowchart TD P_FOOD_CG_JHOT["
STARTLING FANCY
"] P_FOOD_R_GCAKEMIX["
PROTO-BATTER
"] P_FOOD_R_GCAKEMIX --> P_FOOD_CG_JHOT P_FOOD_JAM_HOT["
EVER-BURNING JAM
"] P_FOOD_JAM_HOT --> P_FOOD_CG_JHOT P_FOOD_R_BCREAM["
BONE CREAM
"] P_FOOD_R_BCREAM --> P_FOOD_CG_JHOT
Cycle Time: 5s
Processor Setting: Assemble Baked Product
ProductAmount
GOOEY MOUTHBURNER
1
flowchart TD P_FOOD_CB_JHOT["
GOOEY MOUTHBURNER
"] P_FOOD_R_BCAKEMIX["
THICK, SWEET BATTER
"] P_FOOD_R_BCAKEMIX --> P_FOOD_CB_JHOT P_FOOD_JAM_HOT["
EVER-BURNING JAM
"] P_FOOD_JAM_HOT --> P_FOOD_CB_JHOT P_FOOD_R_BCREAM["
BONE CREAM
"] P_FOOD_R_BCREAM --> P_FOOD_CB_JHOT
Cycle Time: 5s
Processor Setting: Assemble Baked Product
ProductAmount
CAKE OF BURNING DREAD
1
flowchart TD P_FOOD_CM_JHOT["
CAKE OF BURNING DREAD
"] P_FOOD_R_MCAKEMIX["
WAILING BATTER
"] P_FOOD_R_MCAKEMIX --> P_FOOD_CM_JHOT P_FOOD_JAM_HOT["
EVER-BURNING JAM
"] P_FOOD_JAM_HOT --> P_FOOD_CM_JHOT P_FOOD_R_BCREAM["
BONE CREAM
"] P_FOOD_R_BCREAM --> P_FOOD_CM_JHOT
Cycle Time: 5s
Processor Setting: Assemble Baked Product
ProductAmount
BURNING JAM FLUFFER
1
flowchart TD P_FOOD_MC_JHOT["
BURNING JAM FLUFFER
"] P_FOOD_R_MERMIX["
EXTRA-FLUFFY BATTER
"] P_FOOD_R_MERMIX --> P_FOOD_MC_JHOT P_FOOD_JAM_HOT["
EVER-BURNING JAM
"] P_FOOD_JAM_HOT --> P_FOOD_MC_JHOT P_FOOD_R_BCREAM["
BONE CREAM
"] P_FOOD_R_BCREAM --> P_FOOD_MC_JHOT
Cycle Time: 5s
Processor Setting: Assemble Baked Product
ProductAmount
BURNING JAM SURPRISE
1
flowchart TD P_FOOD_MM_JHOT["
BURNING JAM SURPRISE
"] P_FOOD_R_MMERMIX["
WRITHING, ROILING BATTER
"] P_FOOD_R_MMERMIX --> P_FOOD_MM_JHOT P_FOOD_JAM_HOT["
EVER-BURNING JAM
"] P_FOOD_JAM_HOT --> P_FOOD_MM_JHOT P_FOOD_R_BCREAM["
BONE CREAM
"] P_FOOD_R_BCREAM --> P_FOOD_MM_JHOT
Cycle Time: 5s
Processor Setting: Dough Augmentation
ProductAmount
BURNING SURPRISE
1
flowchart TD P_FOOD_B_HOT["
BURNING SURPRISE
"] P_FOOD_B_DOUGH["
SUGAR DOUGH
"] P_FOOD_B_DOUGH --> P_FOOD_B_HOT P_FOOD_JAM_HOT["
EVER-BURNING JAM
"] P_FOOD_JAM_HOT --> P_FOOD_B_HOT
Cycle Time: 5s
Processor Setting: Assemble Baked Product
ProductAmount
SYRUPY TINGLER
1
flowchart TD P_FOOD_CP_JHOT["
SYRUPY TINGLER
"] P_FOOD_R_PCAKEMIX["
SYRUPY BATTER
"] P_FOOD_R_PCAKEMIX --> P_FOOD_CP_JHOT P_FOOD_JAM_HOT["
EVER-BURNING JAM
"] P_FOOD_JAM_HOT --> P_FOOD_CP_JHOT P_FOOD_R_CREAM["
CREAM
"] P_FOOD_R_CREAM --> P_FOOD_CP_JHOT
Cycle Time: 5s
Processor Setting: Assemble Baked Product
ProductAmount
SYRUPY TINGLER
1
flowchart TD P_FOOD_CP_JHOT["
SYRUPY TINGLER
"] P_FOOD_R_PCAKEMIX["
SYRUPY BATTER
"] P_FOOD_R_PCAKEMIX --> P_FOOD_CP_JHOT P_FOOD_JAM_HOT["
EVER-BURNING JAM
"] P_FOOD_JAM_HOT --> P_FOOD_CP_JHOT P_FOOD_R_BCREAM["
BONE CREAM
"] P_FOOD_R_BCREAM --> P_FOOD_CP_JHOT