Back Exotic

Hypnotic Eye

Horrific Sample

The eye is cold, almost frozen, to the touch. Nonetheless, it is impossible to escape the feeling it is somehow still alive.

Extended exposure is not recommended. Do not stare back into the eye. Do not stare back. Do not stare back.
Economy
Low60000
High54000
Buy66000


Recipes to create Hypnotic Eye

Recipes Hypnotic Eye is used in

Cycle Time: 5s
Processor Setting: Bind Proteins
ProductAmount
HORRIFYING MUSH
1
flowchart TD P_FOOD_R_EYEBALLS["
HORRIFYING MUSH
"] P_EYEBALL["
HYPNOTIC EYE
"] P_EYEBALL --> P_FOOD_R_EYEBALLS
Cycle Time: 5s
Processor Setting: Bind Proteins
ProductAmount
ABYSSAL STEW
1
flowchart TD P_FOOD_R_EYESTEW["
ABYSSAL STEW
"] P_EYEBALL["
HYPNOTIC EYE
"] P_EYEBALL --> P_FOOD_R_EYESTEW P_EYEBALL["
HYPNOTIC EYE
"] P_EYEBALL --> P_FOOD_R_EYESTEW
Cycle Time: 5s
Processor Setting: Bind Proteins
ProductAmount
ABYSSAL STEW
1
flowchart TD P_FOOD_R_EYESTEW["
ABYSSAL STEW
"] P_EYEBALL["
HYPNOTIC EYE
"] P_EYEBALL --> P_FOOD_R_EYESTEW P_EYEBALL["
HYPNOTIC EYE
"] P_EYEBALL --> P_FOOD_R_EYESTEW
Cycle Time: 5s
Processor Setting: Bind Proteins
ProductAmount
ABYSSAL STEW
1
flowchart TD P_FOOD_R_EYESTEW["
ABYSSAL STEW
"] P_EYEBALL["
HYPNOTIC EYE
"] P_EYEBALL --> P_FOOD_R_EYESTEW P_FOOD_R_EYEBALLS["
HORRIFYING MUSH
"] P_FOOD_R_EYEBALLS --> P_FOOD_R_EYESTEW
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
ABYSSAL STEW
1
flowchart TD P_FOOD_R_EYESTEW["
ABYSSAL STEW
"] P_EYEBALL["
HYPNOTIC EYE
"] P_EYEBALL --> P_FOOD_R_EYESTEW P_FOOD_R_MEAT["
PROCESSED MEAT
"] P_FOOD_R_MEAT --> P_FOOD_R_EYESTEW
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
ABYSSAL STEW
1
flowchart TD P_FOOD_R_EYESTEW["
ABYSSAL STEW
"] P_EYEBALL["
HYPNOTIC EYE
"] P_EYEBALL --> P_FOOD_R_EYESTEW P_FOOD_R_SMOKED["
SMOKED MEAT
"] P_FOOD_R_SMOKED --> P_FOOD_R_EYESTEW
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
ABYSSAL STEW
1
flowchart TD P_FOOD_R_EYESTEW["
ABYSSAL STEW
"] P_EYEBALL["
HYPNOTIC EYE
"] P_EYEBALL --> P_FOOD_R_EYESTEW P_FOOD_M_MEAT["
MEATY CHUNKS
"] P_FOOD_M_MEAT --> P_FOOD_R_EYESTEW
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
ABYSSAL STEW
1
flowchart TD P_FOOD_R_EYESTEW["
ABYSSAL STEW
"] P_EYEBALL["
HYPNOTIC EYE
"] P_EYEBALL --> P_FOOD_R_EYESTEW P_FOOD_M_BLOB["
OFFAL SAC
"] P_FOOD_M_BLOB --> P_FOOD_R_EYESTEW
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
ABYSSAL STEW
1
flowchart TD P_FOOD_R_EYESTEW["
ABYSSAL STEW
"] P_EYEBALL["
HYPNOTIC EYE
"] P_EYEBALL --> P_FOOD_R_EYESTEW P_FOOD_M_CAT["
FELINE LIVER
"] P_FOOD_M_CAT --> P_FOOD_R_EYESTEW
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
ABYSSAL STEW
1
flowchart TD P_FOOD_R_EYESTEW["
ABYSSAL STEW
"] P_EYEBALL["
HYPNOTIC EYE
"] P_EYEBALL --> P_FOOD_R_EYESTEW P_FOOD_M_FLYER["
MEATY WINGS
"] P_FOOD_M_FLYER --> P_FOOD_R_EYESTEW
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
ABYSSAL STEW
1
flowchart TD P_FOOD_R_EYESTEW["
ABYSSAL STEW
"] P_EYEBALL["
HYPNOTIC EYE
"] P_EYEBALL --> P_FOOD_R_EYESTEW P_FOOD_M_GEK["
PROTOSAUSAGE
"] P_FOOD_M_GEK --> P_FOOD_R_EYESTEW
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
ABYSSAL STEW
1
flowchart TD P_FOOD_R_EYESTEW["
ABYSSAL STEW
"] P_EYEBALL["
HYPNOTIC EYE
"] P_EYEBALL --> P_FOOD_R_EYESTEW P_FOOD_M_DIPLO["
DIPLO CHUNKS
"] P_FOOD_M_DIPLO --> P_FOOD_R_EYESTEW
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
ABYSSAL STEW
1
flowchart TD P_FOOD_R_EYESTEW["
ABYSSAL STEW
"] P_EYEBALL["
HYPNOTIC EYE
"] P_EYEBALL --> P_FOOD_R_EYESTEW P_FOOD_M_REX["
SCALY MEAT
"] P_FOOD_M_REX --> P_FOOD_R_EYESTEW
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
ABYSSAL STEW
1
flowchart TD P_FOOD_R_EYESTEW["
ABYSSAL STEW
"] P_EYEBALL["
HYPNOTIC EYE
"] P_EYEBALL --> P_FOOD_R_EYESTEW P_FOOD_M_STRIDER["
STRIDER SAUSAGE
"] P_FOOD_M_STRIDER --> P_FOOD_R_EYESTEW
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
ABYSSAL STEW
1
flowchart TD P_FOOD_R_EYESTEW["
ABYSSAL STEW
"] P_EYEBALL["
HYPNOTIC EYE
"] P_EYEBALL --> P_FOOD_R_EYESTEW P_FOOD_M_COW["
RAW STEAK
"] P_FOOD_M_COW --> P_FOOD_R_EYESTEW
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
ABYSSAL STEW
1
flowchart TD P_FOOD_R_EYESTEW["
ABYSSAL STEW
"] P_EYEBALL["
HYPNOTIC EYE
"] P_EYEBALL --> P_FOOD_R_EYESTEW P_FOOD_R_VEG["
STEAMED VEGETABLES
"] P_FOOD_R_VEG --> P_FOOD_R_EYESTEW
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
ABYSSAL STEW
1
flowchart TD P_FOOD_R_EYESTEW["
ABYSSAL STEW
"] P_EYEBALL["
HYPNOTIC EYE
"] P_EYEBALL --> P_FOOD_R_EYESTEW P_FOOD_P_LUSHWILD["
IMPULSE BEANS
"] P_FOOD_P_LUSHWILD --> P_FOOD_R_EYESTEW
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
ABYSSAL STEW
1
flowchart TD P_FOOD_R_EYESTEW["
ABYSSAL STEW
"] P_EYEBALL["
HYPNOTIC EYE
"] P_EYEBALL --> P_FOOD_R_EYESTEW P_FOOD_P_HOTFARM["
SOLARTILLO
"] P_FOOD_P_HOTFARM --> P_FOOD_R_EYESTEW
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
ABYSSAL STEW
1
flowchart TD P_FOOD_R_EYESTEW["
ABYSSAL STEW
"] P_EYEBALL["
HYPNOTIC EYE
"] P_EYEBALL --> P_FOOD_R_EYESTEW P_FOOD_P_TOXWILD["
JADE PEAS
"] P_FOOD_P_TOXWILD --> P_FOOD_R_EYESTEW
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
ABYSSAL STEW
1
flowchart TD P_FOOD_R_EYESTEW["
ABYSSAL STEW
"] P_EYEBALL["
HYPNOTIC EYE
"] P_EYEBALL --> P_FOOD_R_EYESTEW P_FOOD_P_TOXFARM["
NON-TOXIC MUSHROOM
"] P_FOOD_P_TOXFARM --> P_FOOD_R_EYESTEW
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
ABYSSAL STEW
1
flowchart TD P_FOOD_R_EYESTEW["
ABYSSAL STEW
"] P_EYEBALL["
HYPNOTIC EYE
"] P_EYEBALL --> P_FOOD_R_EYESTEW P_FOOD_P_RADFARM["
SIEVERT BEANS
"] P_FOOD_P_RADFARM --> P_FOOD_R_EYESTEW
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
ABYSSAL STEW
1
flowchart TD P_FOOD_R_EYESTEW["
ABYSSAL STEW
"] P_EYEBALL["
HYPNOTIC EYE
"] P_EYEBALL --> P_FOOD_R_EYESTEW P_FOOD_P_ALL2["
SWEETROOT
"] P_FOOD_P_ALL2 --> P_FOOD_R_EYESTEW
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
ABYSSAL STEW
1
flowchart TD P_FOOD_R_EYESTEW["
ABYSSAL STEW
"] P_EYEBALL["
HYPNOTIC EYE
"] P_EYEBALL --> P_FOOD_R_EYESTEW P_FOOD_P_ALL3["
PULPY ROOTS
"] P_FOOD_P_ALL3 --> P_FOOD_R_EYESTEW
Cycle Time: 5s
Processor Setting: Rapid Chilling
ProductAmount
ICED SCREAMS
1
flowchart TD P_FOOD_R_EYEICE["
ICED SCREAMS
"] P_EYEBALL["
HYPNOTIC EYE
"] P_EYEBALL --> P_FOOD_R_EYEICE P_FOOD_P_COLDWILD["
FROZEN TUBERS
"] P_FOOD_P_COLDWILD --> P_FOOD_R_EYEICE
Cycle Time: 5s
Processor Setting: Rapid Chilling
ProductAmount
ICED SCREAMS
1
flowchart TD P_FOOD_R_EYEICE["
ICED SCREAMS
"] P_EYEBALL["
HYPNOTIC EYE
"] P_EYEBALL --> P_FOOD_R_EYEICE S_PLANT_SNOW["
FROST CRYSTAL
"] S_PLANT_SNOW --> P_FOOD_R_EYEICE
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
ABYSSAL STEW
1
flowchart TD P_FOOD_R_EYESTEW["
ABYSSAL STEW
"] P_EYEBALL["
HYPNOTIC EYE
"] P_EYEBALL --> P_FOOD_R_EYESTEW P_FOOD_M_BONE["
CRYSTAL FLESH
"] P_FOOD_M_BONE --> P_FOOD_R_EYESTEW
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
ABYSSAL STEW
1
flowchart TD P_FOOD_R_EYESTEW["
ABYSSAL STEW
"] P_EYEBALL["
HYPNOTIC EYE
"] P_EYEBALL --> P_FOOD_R_EYESTEW P_FOOD_M_DRILL["
LATTICED SINEW
"] P_FOOD_M_DRILL --> P_FOOD_R_EYESTEW
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
ABYSSAL STEW
1
flowchart TD P_FOOD_R_EYESTEW["
ABYSSAL STEW
"] P_EYEBALL["
HYPNOTIC EYE
"] P_EYEBALL --> P_FOOD_R_EYESTEW P_FOOD_M_BEETLE["
CRUNCHY WINGS
"] P_FOOD_M_BEETLE --> P_FOOD_R_EYESTEW
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
ABYSSAL STEW
1
flowchart TD P_FOOD_R_EYESTEW["
ABYSSAL STEW
"] P_EYEBALL["
HYPNOTIC EYE
"] P_EYEBALL --> P_FOOD_R_EYESTEW P_FOOD_M_BALL["
LUMPY BRAINSTEM
"] P_FOOD_M_BALL --> P_FOOD_R_EYESTEW
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
ABYSSAL STEW
1
flowchart TD P_FOOD_R_EYESTEW["
ABYSSAL STEW
"] P_EYEBALL["
HYPNOTIC EYE
"] P_EYEBALL --> P_FOOD_R_EYESTEW P_FOOD_M_DIGGER["
DIRTY MEAT
"] P_FOOD_M_DIGGER --> P_FOOD_R_EYESTEW
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
ABYSSAL STEW
1
flowchart TD P_FOOD_R_EYESTEW["
ABYSSAL STEW
"] P_EYEBALL["
HYPNOTIC EYE
"] P_EYEBALL --> P_FOOD_R_EYESTEW P_FOOD_M_MOLE["
SCOOPED INNARDS
"] P_FOOD_M_MOLE --> P_FOOD_R_EYESTEW
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
ABYSSAL STEW
1
flowchart TD P_FOOD_R_EYESTEW["
ABYSSAL STEW
"] P_EYEBALL["
HYPNOTIC EYE
"] P_EYEBALL --> P_FOOD_R_EYESTEW P_FOOD_V_MOLE["
FORAGED MUSHROOMS
"] P_FOOD_V_MOLE --> P_FOOD_R_EYESTEW
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
ABYSSAL STEW
1
flowchart TD P_FOOD_R_EYESTEW["
ABYSSAL STEW
"] P_EYEBALL["
HYPNOTIC EYE
"] P_EYEBALL --> P_FOOD_R_EYESTEW P_FOOD_V_BONE["
BONE NUGGETS
"] P_FOOD_V_BONE --> P_FOOD_R_EYESTEW
Cycle Time: 5s
Processor Setting: Preserve Flesh
ProductAmount
NIGHTMARE SAUSAGE
1
flowchart TD P_FOOD_W_MEAT["
NIGHTMARE SAUSAGE
"] P_FOOD_W_CASE["
GELATINOUS MEMBRANE
"] P_FOOD_W_CASE --> P_FOOD_W_MEAT P_EYEBALL["
HYPNOTIC EYE
"] P_EYEBALL --> P_FOOD_W_MEAT
Cycle Time: 5s
Processor Setting: Dough Augmentation
ProductAmount
HAUNTED WAFER
1
flowchart TD P_FOOD_B_FIEND["
HAUNTED WAFER
"] P_FOOD_B_DOUGH["
SUGAR DOUGH
"] P_FOOD_B_DOUGH --> P_FOOD_B_FIEND P_EYEBALL["
HYPNOTIC EYE
"] P_EYEBALL --> P_FOOD_B_FIEND
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
ABYSSAL STEW
1
flowchart TD P_FOOD_R_EYESTEW["
ABYSSAL STEW
"] P_EYEBALL["
HYPNOTIC EYE
"] P_EYEBALL --> P_FOOD_R_EYESTEW P_FOOD_V_BUG["
NOURISHING SLIME
"] P_FOOD_V_BUG --> P_FOOD_R_EYESTEW
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
ABYSSAL STEW
1
flowchart TD P_FOOD_R_EYESTEW["
ABYSSAL STEW
"] P_EYEBALL["
HYPNOTIC EYE
"] P_EYEBALL --> P_FOOD_R_EYESTEW P_FOOD_M_BUG["
JUICY THORAX
"] P_FOOD_M_BUG --> P_FOOD_R_EYESTEW